The intent of my thesis is to create a diverse character portfolio that can be used to apply to positions in character design, 3D modeling, etc. in the animation, gaming, and/or vfx industry. I chose to take the design from concept to final high-resolution model so that I would have a range of steps within the process to use as portfolio material.
The characters I designed are inspired by sci-fi popular media, such as the video games Overwatch a nd the Metal Gear series. My hope is that one day I can use the completed models for a video game.
I was not very affected by COVID, but rather by burnout and tech malfunction. I was not able to create anything for over a month because my laptop stopped functioning. But what I have done are all online on my website and on Sketchfab, and I will continue to update those sites as I continue working. I will not however be submitting new work for my thesis after the presentation, but just for my own purposes.