Abstract
Through an interactive installation inspired from space age fashion, I’ll use graphic design, light, space, and sound to blur the lines of expressive & functional art. I’ll create a liminal space that will ignite a fully immersive & dreamlike experience, centered around the loss of the self & new beginnings.
STASIS© was influenced by the technological innovations happening today and intends to blur the lines between expression and functionality as we explore the different sets that will take us through a trans formative journey.
STASIS© is a space where functional tools are used to express ideas of the self. Deconstruct ideas about yourself. Blur the lines of the past, present, and future. Blurring the lines of functional and expressive art in the process.
Artist Statement
I’m just a small town beach kid trying to make his way through the universe. I think I’m making the 16 year old me proud. My mother and grandfather got me into art, so I’ve been doodling and drawing for as long as I can re-member. That’s why I like making art, it brings out the inner child in me. I really like problem solving when I design, that’s what attracts me when I’m looking for new projects. I really like when the problems get super spe-cific and require a super creative solution. That is why I like creative practices.
My mom worked on mostly functional graphic design. Where-as my grandfather was strictly an artist. I think that is the reason I try to combine those two ideas. Throughout my time at PNCA I found that I like to try to combine two ideas that usually oppose each other. Whether it is about what the lines of culture are, or when the future, past and present actually happen. I like to think my thesis project is combining everything I like to do with art and design. Try to blur the lines of ideas and techniques, do things I shouldn’t.
My biggest design inspiration is The Designers Republic, a Sheffield based design firm. The way they created worlds had me hooked as a child. The video game WIPEOUT PURE was my introduction to what the power of graphic de-sign can do. I wanted to live in this game. The minimal yet expressive logos, the self aware branding, the stylized icons. All of that attracted me. Growing up and studying graphic design, I was later introduced to the idea of a creative agency. That is how I found out about The Designers Republic, the team that designed the video game WIPEOUT that I loved so much. That’s how I found the style of design I wanted to make. I thought they de- signed what the future looked like. Now that I have grown up and the future is here. It doesn’t look like that game so much, it isn’t the visually beautiful world I wanted to live in. So I will design it and make it that way.