Abstract
Throughout today's presentation I will be switching between a few different perspectives or rather... game modes if you will. My thesis work is situated between the worlds of product design and game development and I will be using these three personas to act as guides for understanding the environments of my exhibition. The reviewer, developer, and artist have come together to contextualize the game at the center of my exhibition. First you’ll hear from the Reviewer/User persona, the one that continuously plagues the developer and artist side with critiques that are unfounded and unintelligible. Speaking of the developer, I’d describe the developer as the numbers guy. The one who makes it all fit together and run. My final mode is the artist, described only by his poetic yet cryptic way of explaining the conceptual mechanisms of this work. Ultimately the artist is recontextualizing the realms of gaming that the developer and reviewer personify.
Artist Statement
Part reviewer, developer, and artist I combine together to contextualize the game at the center of my exhibition. First you’ll hear from the Reviewer/User persona, the one that continuously plagues the developer and artist side with critiques that are unfounded and unintelligible. Speaking of the developer, I’d describe the developer as the numbers guy. The one who makes it all fit together and run. My final mode is the artist, described only by his poetic yet cryptic way of explaining the conceptual mechanisms of this work. Ultimately the artist is recontextualizing the realms of gaming that the developer and reviewer personify. Deeply saturated in popular culture and often is inspired by traversing digital wastelands as his virtual persona. By harvesting RAW materials from digital sources his experimental process translates virtual material into simulated realities. Interaction within all forms of the digital world blurs the line between what is real and what is virtual.