The information here may reflect program requirements for future academic years. If you are a current student and would like to see the current or prior years’ requirements for this program, please see the University Catalog.
Gaming in both analog and digital formats is one of the most relevant and pervasive forms of entertainment worldwide. Beyond its role in entertainment, social scientists and cultural anthropologists alike have identified gaming as a dominant form of finding and building community in contemporary society, using game culture as an expressive means of connecting with others. In this minor, you’ll develop a general understanding of the philosophies, systems, and mechanics utilized in contemporary game and interactive design while becoming familiar with processes for research, experimentation, design, prototyping, and production. Course highlights: World Building, Character Design, Scripting, Interactive Aesthetics. Requirements: 15 credits, IL263 Intro Game Development (req.). Select 4 courses from a menu of courses (2 should be 300 level coursework). MENU: Animated Arts AA 333 Narrative Strategies AA 236 Character & Identity Graphic Design GD310 Special Topics: Virtual Reality GD251 Fund. of Interactive Media GD 350 Interface & Structure GD351 Motion Graphics Creative Writing CW224 Scripting: Storyboarding, Comics, and Games CW324 Scripting intensive: Storyboarding, Comics, and Games Illustration IL264 Character Design, IL260 Environments & Architecture, IL257 Special Topics: World Building, IL255 Drawing for Illustration, IL254 Digital Media Strategies I, IL256 Digital Media Strategies II IL358 Special Topics: Intermediate Game Development IL358 Character Asset Development Liberal Arts / Art History AH213 ‐ History of Design Arts
Willamette University